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Houdini Indie and Apprentice » Entagma Coloured Smoke trouble
- Cat cay
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That's perfect thank you, I also noticed my diffuse ramp was solid white for some reason compared to yours. Thank you that fixed it
Houdini Indie and Apprentice » Looping Mixamo FBX animation
- Cat cay
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mestelaOh man I should of realized you had it already. Thank you!
Might be some useful info here: http://www.tokeru.com/cgwiki/index.php?title=HoudiniCrowd#Make_clips_loop_cleanly [www.tokeru.com]
Houdini Indie and Apprentice » Entagma Coloured Smoke trouble
- Cat cay
- 34 posts
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Hey, just following Entagmas coloured smoke tutorial and running into an issue at the end. Unable to see my smoke as coloured at all. Need to input “density” into the density field to even see my smoke but it stays white and not the colour I inputed in my attributefrom map. I can use any image and it doesn't work.
Any help appreciated.
Any help appreciated.
Houdini Indie and Apprentice » Looping Mixamo FBX animation
- Cat cay
- 34 posts
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Houdini Indie and Apprentice » Looping Mixamo FBX animation
- Cat cay
- 34 posts
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Houdini Indie and Apprentice » Pyro Simulation
- Cat cay
- 34 posts
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You'll need to attach the object you're working with as well otherwise the scene doesn't work.
Are you using any blast nodes to only select the bits you want on fire and using those as the emitters instead of the whole thing?
Are you using any blast nodes to only select the bits you want on fire and using those as the emitters instead of the whole thing?
Houdini Indie and Apprentice » Looping Mixamo FBX animation
- Cat cay
- 34 posts
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Hey I have a simple scene of an imported FBX animation from mixamo, put the clip into an agent and would like it to continue instead of juttering back to the origin when the animation ends.
Any help appreciated thanks
Any help appreciated thanks
Houdini Indie and Apprentice » Pyro not rendering at all
- Cat cay
- 34 posts
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Houdini Indie and Apprentice » Pyro not rendering at all
- Cat cay
- 34 posts
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asmAh I understand, sorry about that.Cat cayWell your fuel is sourced from parts of that object so I had to replace it with something. And yup, rendered as EXR and checked in Photoshop.asmI dont think using my model would change anything as Im not rendering the model just the pyro. So you're able to render out an EXR fine?
Harder to know without the fbx (you can freeze the node to embed the file), but using sphere1 it looks to render fine on my end. H18.
Odd…
Houdini Indie and Apprentice » Pyro not rendering at all
- Cat cay
- 34 posts
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asmI dont think using my model would change anything as Im not rendering the model just the pyro. So you're able to render out an EXR fine?
Harder to know without the fbx (you can freeze the node to embed the file), but using sphere1 it looks to render fine on my end. H18.
Houdini Indie and Apprentice » Pyro not rendering at all
- Cat cay
- 34 posts
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Hey my pyro which used to render fine, is now not rendering at all. It renders fine in view port but once I save to disk as an exr there's nothing.
My scene has lights, a camera and it used to work, now it doesn't. I'm stumped. Any help appreciated thanks.
Just displaying the “FIRE” null as that is what is not working.
My scene has lights, a camera and it used to work, now it doesn't. I'm stumped. Any help appreciated thanks.
Just displaying the “FIRE” null as that is what is not working.
Houdini Indie and Apprentice » What settings adjust how long the fire stays?
- Cat cay
- 34 posts
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tamteGreat, Thank you.
in sparse pyro: Flames/Flame Lifespan
in non sparse : Combustion/Flames/Flame Height
Edited by Cat cay - Feb. 19, 2020 21:32:31
Houdini Indie and Apprentice » What settings adjust how long the fire stays?
- Cat cay
- 34 posts
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I've attached a picture and I would like to know what settings for my pyro should I change to adjust how quickly the fire dissipates? I would like the fire trail to stay on screen a while longer before cooling off. I've tried changing all the settings and tweaking them in the pyroSolver, any specific info on what exact settings to change would be great thank you.
Edited by Cat cay - Feb. 19, 2020 21:56:42
Houdini Indie and Apprentice » How to fix volume dots?
- Cat cay
- 34 posts
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Hey so just wondering how to fix or remove volumes where it seperates so much theres individual dots by themselves.
Houdini Indie and Apprentice » using point colour as emissive (age)
- Cat cay
- 34 posts
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GOgraphRI'm sorry but how do i open a picnc? I can't find “Image” or “Inspect Image” and it's driving me up the wall as I believe it's somewhere obvious but I can't find anywhere online telling me where it is. I've tried looking on the Mplay but no success.
It is almost not “visible” have a look at the attached picnic…
Use the “Image->Inspect image” in the Image viewer.
The leftmost has an emitint of 5 while the rightmost has a value of 10k…
An other option might be to use “Geometry Light” (EmitInt.004.picnc)
Houdini Indie and Apprentice » PopGrain transferattribute active not making pops active.
- Cat cay
- 34 posts
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Hey so I have a simple scene.
There is an object made up of popgrains. There is an object passing through that will change the colour hit into the “active” attribute. However it changes in the geo spreadsheet but will not react at all
Any help appreciated, just want the active pops to fall from gravity.
I've attached the scene
There is an object made up of popgrains. There is an object passing through that will change the colour hit into the “active” attribute. However it changes in the geo spreadsheet but will not react at all
Any help appreciated, just want the active pops to fall from gravity.
I've attached the scene
Edited by Cat cay - Dec. 21, 2019 23:51:36
Houdini Indie and Apprentice » using point colour as emissive (age)
- Cat cay
- 34 posts
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GOgraphRIt only changes the colour, not the emission…Any help with how to kill off emission with age while using the assigned pointcolour would be great.
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Edited by Cat cay - Dec. 21, 2019 22:46:22
Houdini Indie and Apprentice » using point colour as emissive (age)
- Cat cay
- 34 posts
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GOgraphRSoo…it doesn't work ;_; there's still no emission. The colours are not bright or glowing they are just normal. Am I putting the wrangle in the right place?
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Edited by Cat cay - Dec. 15, 2019 06:58:19
Houdini Indie and Apprentice » using point colour as emissive (age)
- Cat cay
- 34 posts
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GOgraphRSorry for the late reply, thank you I will try this!
Hi!
actually You can use any attribute. But if that is coming from a particle network it is @age and @life (point attributes)if (@age/@life==1){ // a better test would be (1-@age/@life)<0 (Rounding problems) // particle will die next frame } // fade the Basecolor (or Basecolour) to black based on particles life v@emitcolor = (1-@age/@life) * v@Basecolor; @emitint = (1-@age/@life) * @basicintensity;
Anyways, you could also use a “countdown” approach, where you decrease the number of frames your particle has to live.
HTH!
Houdini Indie and Apprentice » using point colour as emissive (age)
- Cat cay
- 34 posts
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Hey, if I already have a point colour establish how do I use a principal shader with emissive and base that off age? So the longer the lifespan of the pop is the less emissive it is. And that it keeps the colours and not that one set colour.
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